Deck n Roll Games Night - Friday 27th March @ 7pm

Join us for another action packed evening of tabletop gaming in Portchester. Whether you’re here for Dungeons & Dragons, curious about trying out a new TTRPG system, or just fancy a laid-back board-gaming session, there’ll be something for everyone.
We’ll have D&D tables running on the night, along with space for additional TTRPGs and a general board-gaming table. If you’d like to run something yourself, feel free to bring it along - new GMs and new players are always welcome.
Come roll some dice, meet the community, and enjoy a friendly, inclusive atmosphere.
💷 A suggested £2 donation on the night helps cover venue costs - thank you for supporting the space!
Friday, 27 March 2026, 19:00–22:00
Location: Portchester Parish Hall, 1 Assheton Ct, Portchester, Fareham PO16 9PS
Tables
- Heroes of NeverwinterD&D 5E · max 6Friday, 27 March 2026, 19:00–22:00GM: mischiefPlayers: davec, dartfrog, snorky5979, zanthurius, red007b
Set in the iconic city of Neverwinter, this ongoing D&D campaign combines epic fantasy adventure with a welcoming, collaborative table atmosphere.
Whether you’re stepping into your first campaign or returning to the hobby, this table focuses on shared storytelling, character growth, and creating memorable moments together.
Adventure, danger, laughter, and the occasional disastrous dice roll guaranteed.
- Death in spaceDeath in space · max 5Friday, 27 March 2026, 19:00–22:00GM: sanic456Players: verician_dnd, frazmataz_91, catedavis_, egg_abacus, drmananas
An oneshot based on the death in space rules
- The Enchantress and the Shifting HouseD&D 5E · max 6Friday, 27 March 2026, 19:00–22:00GM: kasperPlayers: geebtrade, owen8125, nickoli
The Crown Princess of Porten has fallen ill with a mysterious, magical ailment that defies the King’s best healers. There is only one person in the kingdom capable of weaving a cure: Madame Marjorie, a powerful and eccentric elven enchantress.
The problem? Marjorie hasn’t been helpful in years, and she is notorious for her... unique personality. To save the Princess, you must journey to the Whispering Glade and enter Marjorie’s legendary cabin to convince Marjorie to help!
Zero Experience Required: Whether you’ve never touched a 20-sided die or you’re just shaking off some rust, this is a safe space to learn.
Learning-First Approach: We will pause to explain mechanics, from how "Initiative" works to the difference between an "Ability Check" and a "Saving Throw."
Character Level: 3